Players in Cyberpunk 2077 have expressed dissatisfaction with the game’s car driving mechanics, which will be addressed in Patch 1.2.
The long-awaited Patch 1.2 for Cyberpunk 2077 is coming soon, and developer CD Projekt Red has revealed some of the game’s enhancements. The developers revealed that the patch would change the police reaction time, driving, trucks, and movement mechanics in a special report by N54 News (the game’s news channel). There is currently no date set for the patch’s release, Additionally, the company has stated on Twitter that full patch notes will be released later.
Marcin Iwinski, the co-founder of CD Projekt, shared a timeline for when future patches for Cyberpunk 2077 will be published back in January. Patch 1.1 was released on time, but Patch 1.2 was postponed due to the early February cyberattack on CD Projekt. Finally, the developer has shared some information about Patch 1.2 development through a blog post on the website, describing some of the improvements the patch would make to the game.
Changes in Cyberpunk 2077 Patch 1.2
The in-game police force, the NCPD Quick Response Team, usually spawns behind the player if they commit a “crime.” As a result, the experience was far from practical. For a more authentic feel, police NPCs (Non-Playable Characters) will take longer to arrive at the crime scene after the patch. A recon drone may also be used to create the impression that the crime is being investigated.
Driving in Cyberpunk 2077 has been a pain from the start, but it seems that things are about to improve. Following the patch, a steering sensitivity slider will appear in the settings, allowing players to increase or decrease steering sensitivity without affecting the maximum turn radius. CD Projekt also stated that even in low FPS situations, steering speed would be more consistent. “Last,” the post continued, “we looked at a bunch of modifications to individual vehicles and tweaked some of them that were too twitchy in low frame rates, including the player’s Archer Hella.”
If a vehicle becomes stuck, players will be able to use the accelerator to rock their vehicles back and forth or left to right.
Patch 1.2 would make some improvements to the ‘dodge on a double-tapping feature in terms of movement mechanics. There have been concerns about the game’s dodging mechanics, as double-tapping by default often causes accidental movements. Players will still be able to dodge by double-tapping the crouch key if they disable the “Dodge on double-tapping” option.
According to the company’s tweet, the full changelog for Patch 1.2 will be released later.
As previously stated, no specific release date for Patch 1.2, which was planned to be released in February, has been set. However, the firm has said that it will be released in March, implying that it will be released this week or early next week.